Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
| Terminator Squad Infantry |
||||||||
|---|---|---|---|---|---|---|---|---|
|
Faction | Space Marines | Health | 4500 | Buy | Reinf. | Upkeep | |
| Tier | 3 | Courage | 650 | 150 | 20.4 | |||
| Armor | super_heavy_infantry | Sight radius | 40 | 100 | 50 | |||
| Size | large | Detect radius | 5 | 21 | 7 | |||
| XP value | 300 | Speed | 4 | 15 | ||||
| Death | +25 | Model count | 3 | |||||
| Melee skill | ||||||||
| Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. | Data version: 2.6.0 | |||||||
The Terminator Squad (called Termies in online shorthand) is a unit of Terminators, veteran Space Marines, equipped with super-heavy armor and ranged weapons. They are one of the deadliest anti-infantry units in the game, immune to suppression and capable of shrugging off small-arms fire while dealing extreme ranged damage.
- Available to all Space Marine heroes, but must be purchased through the Deep Strike Terminator Squad global call-in ability for the cost of
650
100
350 - Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for
15 - Very effective against infantry from range, also effective against vehicles in melee
- Can be upgraded with a heavy weapon for even more anti-infantry potential
- No anti-vehicle upgrades
- Cannot be suppressed, but cannot retreat either



