Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
| Flamer | |||||
|---|---|---|---|---|---|
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Unit(s) | Tactical Marine Squad | Equips one squad member with a flamer, which is effective against light infantry and deals splash damage but has limited range. Effective against infantry in cover and buildings. | ||
| Tier | 1 | ||||
| Cost | |||||
| Plasma Gun (Tactical Squad) | |||||
|---|---|---|---|---|---|
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Unit(s) | Tactical Marine Squad | Equips one squad member with a plasma gun, which is very effective against heavy infantry, but only slightly better than bolters against light infantry. | ||
| Tier | 2 | ||||
| Cost | |||||
| Missile Launcher | |||||
|---|---|---|---|---|---|
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Unit(s) | Tactical Marine Squad | Equips one squad member with a missile launcher, which is effective against vehicles and large-sized heavy infantry. | ||
| Tier | 2 | ||||
| Cost | |||||
| Sergeant (Tactical Squad) | |||||
|---|---|---|---|---|---|
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Unit(s) | Tactical Marine Squad | Adds a Sergeant, a capable melee fighter equipped with chainsword and bolt pistol. Grants the And They Shall Know No Fear ability, which grants damage resistance and suppression immunity. | ||
| Tier | 2 | ||||
| Cost | |||||



