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Assault Squad | Effective at closing distances quickly. Can be upgraded with a squad leader, stun grenades and anti-vehicle melta bombs. |
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Devastator Marine Squad | Suppresses large groups of infantry. Has limited firing arc and requires set-up time. Can be upgraded with a Lascannon which is effective versus vehicles. |
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Devastator Plasma Cannon Squad | Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time. |
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Dreadnought | Inspires nearby troops by killing, temporarily increasing combat effectiveness. Can add an assault cannon or extra melee power. |
| Librarian | Space Marine psyker unit capable of powerful damage and support abilities. Inspires surrounding Space Marines when killing in melee. |
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Predator | Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. |
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Razorback | Transports infantry units across the battlefield and allows nearby squads to reinforce. |
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Scout Squad | Versatile anti-melee unit that can be equipped with shotguns or a sniper rifle. May also add a Scout Sergeant who grants frag grenades. |
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Tactical Marine Squad | Elite infantry that can shrug off most small-arms fire. Can be equipped with multiple weapon upgrades. |
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Terminator Assault Squad | Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. |
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Terminator Squad | Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. |
| Venerable Dreadnought | The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. |








