Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
| Seer Council Infantry |
||||||||
|---|---|---|---|---|---|---|---|---|
| Faction | Eldar | Health | 2500 | Buy | Reinf. | Upkeep | ||
| Tier | 3 | Courage | 100 | 700 | 80 | 10.2 | ||
| Armor | infantry | Sight radius | 40 | 15 | ||||
| Size | small | Detect radius | 5 | 20 | 4 | |||
| XP value | 200 | Speed | 5.5 | 9 | ||||
| Death | +16 | Model count | 5 | |||||
| Melee skill | 70 | |||||||
| A melee unit made up of Warlocks. Projects an aura accelerating energy regeneration of nearby allies and making them resistant to suppression. | Data version: 2.6.0 | |||||||
The Seer Council is an Eldar T3 elite call-in unit in Dawn of War II multiplayer. It is a melee squad of Warlocks only available to the Farseer hero and must be purchased through a global ability that costs
700
350.
- Elite melee unit that moves fast and knocks back opponents
- The ultimate heavy infantry killer
- Minor support capacity (energy aura)

