Raveners (Tyranicus ophidius subterra in High Gothic) are burrowing Tyranids, their Dawn of War II equivalent of jump infantry like Stormboyz, only bursting up from the ground instead of dropping on the enemy. Raveners are primarily melee creatures but can be upgraded with ranged weaponry.
Auras[]
Melee Resistance Aura | |||
---|---|---|---|
![]() |
Unit(s) | Heroes and most melee units | |
Requires | Default ability | ||
Cost | Always active | ||
Effects | This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. | ||
Data version: 2.6.0 |
Weapons[]
Scything Talons | ||||||
---|---|---|---|---|---|---|
![]() |
Damage | 35 | Wpn family | power_melee_pvp | ||
Range | - | Dmg type | melee_power_weapons_pvp | |||
Moving acc | 100% | Wpn class | melee | |||
Notes | ||||||
DPS | ||||||
Raw: 19.44 | huge | large | medium | small | tiny | |
commander | 19.44 | 19.44 | ||||
infantry | 19.44 | 19.44 | ||||
infantry_fire_resist | 19.44 | |||||
heavy_infantry | 25.28 | 25.28 | ||||
super_heavy_infantry | 25.28 | |||||
vehicle | 2.92 | |||||
building | 14.58 | |||||
building_defence | 6.81 | |||||
building_light | 4.86 | 4.86 | 4.86 | |||
Cover | ||||||
open | light | heavy | garrison | shield | ||
damage | 1 | 1 | 1 | 1 | 1 | |
accuracy | 1 | 0.9 | 0.75 | 0.5 | 1 |
Abilities[]
![]() | Burrow Strike | Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position. |
Upgrades[]
![]() | Devourer | Mutates Ravener to grant the Devourer ranged weapon. Effective against infantry. |
![]() | Enhanced Muscle Coil | Allows the Ravener to burrow and remain underground indefinitely. Resurfacing will knock back and temporarily stun nearby enemies. |