Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
| Kinetic Pulse | |||||
|---|---|---|---|---|---|
| Unit(s) | Rangers | Fires a high-impact, low-damage blast of kinetic energy that does weapon knockback in radius 5 of the target. Cooldown 75 seconds. | |||
| Requires | Default ability | ||||
| Cost | |||||
Pathfinder Gear
| Fleet of Foot | |||||
|---|---|---|---|---|---|
| Unit(s) | Various Eldar infantry | Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds. | |||
| Requires | Varies | ||||
| Cost | |||||
| Infiltrate (Eldar) | |||||
|---|---|---|---|---|---|
| Unit(s) | Rangers | Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains 1.5 energy per second. | |||
| Requires | Pathfinder Gear | ||||
| Cost | |||||
| Holo-field | |||||
|---|---|---|---|---|---|
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Unit(s) | Rangers | Deploys a holo-field at the target area that lasts for 30 seconds. Any units within radius 15.5 of the field become infiltrated. Cooldown 60 seconds. | ||
| Requires | Pathfinder Gear | ||||
| Cost | |||||
