Dawn of War Wiki


Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Heavy Bolter Turret (Plague Champion)   
Dow2 csm heavy bolter turret Unit(s) Plague Champion A turret emplacement armed with heavy bolters that can suppress enemy infantry. Limited firing arc.
Requires Default ability
Cost Dow2 req 16200 Dow2 pow 1630 Dow2 pop 165 Time (seconds)15
Dow2 repair icon Unit(s) Various squads and heroes Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds.
Requires Default ability
Cost None

Global abilities

Touch of Nurgle   
Dow2 csm touch of nurgle Unit(s) Plague Champion Bestows the blessings of Nurgle on an allied infantry squad. Members of that squad will explode into a foul cloud if they die in the next 30 seconds, healing any allies for 75 health and doing 75 piercing damage and weapon knockback to enemies in radius 10. 80 second cooldown.
Requires Tier 1
Cost Dow2 global 16150
Plague of Undeath   
Dow2 csm plague of undeath Unit(s) Plague Champion Invoke Nurgle's power over death, causing enemy infantry casualties for the next 20 seconds to linger as undead warriors, attacking nearby enemies. 180 second cooldown.
Requires Tier 2
Cost Dow2 global 16250
Noxious Cloud   
Dow2 csm noxious cloud Unit(s) Plague Champion Spawns a controllable cloud of death and decay. The cloud lingers for 22 seconds, dealing 15 heavy melee damage every second to enemy non-building targets in radius 12. 120 second cooldown.
Requires Tier 2
Cost Dow2 global 16200
Empyreal Abyss   
Dow2cr csm empyreal abyss Unit(s) All Chaos heroes After a 4 second delay, creates a horrific rift to the Warp for 15 seconds. Units in radius 12 of the rift are subject to 25 heavy melee damage every second, while those in radius 5 trapped within the Warp itself take an additional 200 heavy melee damage per second. Every second there is an 80% chance an infantry unit in radius 30 of the rift will be lashed by unholy chains, pulled into the abyss with ability knockback. Those escaping the profane circle are not yet safe, as the tainted shards that erupt from the ground around the rift also do 7 heavy melee damage every second to non-building targets in radius 5. 120 second cooldown.
Requires Tier 3
Cost Dow2 global 16500

Wargear abilities

Bilious Discharge   
Dow2cr csm bilious discharge Unit(s) Plague Champion Coats the targeted area with adhesive bile for 10 seconds, reducing the speed of infantry units caught within radius 8 by 80%. 20 second cooldown.
Requires Bile Spewer
Cost Dow2 energy 1640
Pestilent Strike   
Dow2 csm pestilent strike Unit(s) Plague Champion Strikes the ground with great force, stunning nearby enemy infantry in radius 10 for 4 seconds and releasing a cloud of flies that reduces received ranged damage in area 10 by 90% for 18 seconds. 45 second cooldown.
Requires Plague Fist
Cost Dow2 energy 1650
Unholy Stench   
Dow2 csm unholy stench Unit(s) Plague Champion Discharges a foul gas in radius 15, doing 4 legacy piercing damage and 300 courage damage every 2 seconds for 10 seconds to all enemies within. 40 second cooldown.
Requires Fetid Armor
Cost Dow2 energy 1645
Blight Grenade   
Dow2 csm blight grenade Unit(s) Plague Champion Throws a gas grenade that does 45 grenade damage and 10 flame damage per second for 10 seconds in radius 7.5. Infantry struck by the gas are infected and receive 3 flame damage per second for 10 seconds and pass the infection on to allied infantry within radius 8. 40 second cooldown.
Requires Blight Grenades
Cost Dow2 energy 1635
Breath of Nurgle   
Dow2 csm breath of nurgle Unit(s) Plague Champion Releases a cloud of vile fumes that heals the Plague Champion for 135 health and all friendly infantry for 55 health in radius 10. 30 second cooldown.
Requires Mucus Discharge
Cost Dow2 energy 1665