Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds).
Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds.
A transportation gate which can be garrisoned by allied infantry, allowing them to re-emerge from any Webway Gate on the map. The Farseer's gates are infiltrated once fully built and possess an active ability.
Summons a Seer Council squad at the HQ. The Seer Council is a powerful anti-infantry melee unit projecting an aura that increases energy regeneration by 3 e/s and reduces received suppression by 50% for allied infantry in radius 12. Cooldown 300 seconds.
After a 5 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 5. Vehicles struck by a bolt are disabled for 10 seconds. Starting from the eye of the storm, 9 points are struck with 3 bolts, with a 0.5 second delay between points and a 0.3 second delay between bolts. The array of the storm is a rough octagon, with one point at the eye, and one point removed from the southwest quadrant and added to the northwest quadrant. Cooldown 120 seconds.
Requires
Tier 3
Cost
500
Wargear abilities
Dawn of War II/DoomDawn of War II/Levitation FieldDawn of War II/FortuneDawn of War II/Time FieldDawn of War II/Spiritual RitesDawn of War II/Mind War