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Avatar | ![]() |
Fiery incarnation of the God of War and Murder. Massively powerful melee unit. Enhances nearby troops, making them resistant to ranged damage and immune to suppression. |
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Brightlance Weapon Team | ![]() |
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Mobile weapons platform armed with an anti-armor cannon. Has a limited firing arc and requires set-up time. |
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D-Cannon Weapon Team | ![]() |
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Mobile weapons platform armed with a powerful artillery weapon. Has a limited firing arc and requires set-up time. |
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Falcon | ![]() |
Light skimmer tank and troop transport. Armed more heavily than other transports and can be upgraded with an energy shield. Reinforces nearby infantry. |
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Fire Prism | ![]() |
Skimmer tank armed with a powerful energy cannon. Capable of unleashing a high-damage focused shot or a disrupting dispersed shot. |
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Guardian Squad | ![]() |
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High damage but low durability infantry. Upgrades grant abilities such as Plasma Grenades and Energy Shields. |
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Howling Banshees | ![]() |
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Highly agile melee infantry. Upgrades grant additional speed, the War Shout ability, and other enhancements. |
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Rangers | ![]() |
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Light infantry unit that requires a brief setup time. Good for sniping enemies from a distance, and for killing units in buildings. Can detect infiltrated units. |
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Seer Council | ![]() |
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A melee unit made up of Warlocks. Projects an aura accelerating energy regeneration of nearby allies and making them resistant to suppression. |
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Shuriken Cannon Weapon Team | ![]() |
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Mobile weapons platform armed with a suppression weapon. Has a limited firing arc and requires set-up time. |
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Warp Spider Squad | ![]() |
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Elite infantry with teleporters and high damage. Used for ambushes and flanking. Can upgrade to anti-vehicle grenades. |
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Wraithguard | ![]() |
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Slow-moving, short-range heavy infantry, they move more quickly with a Warlock nearby but are stunned if the Warlock dies. |
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Wraithlord | ![]() |
Powerful walker unit. Upgrades allow for additional ranged damage or anti-armor weaponry. |