Damage types in Dawn of War II define how much damage a weapon does against different armor types (infantry, heavy infantry, vehicle) and protection offered by cover types (light cover, heavy cover, garrisoned in a building, standing in the open).

For example, piercing damage (small-arms fire) does only 2% of its listed damage against vehicles, while explosive does 100%. The piercing damage type does only 18% damage per second against units garrisoned inside a building, but flame does a whopping 200%.

The damage type of each weapon is defined by its weapon family. Note that the damage types used in the campaign ("legacy") and multiplayer ("pvp") modes are separate.

Multiplayer (pvp) damage typesEdit

Campaign (legacy) damage typesEdit

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