Strike out at all nearby enemies, doing 20 melee damage and weapon knockback in radius 5. The Chaos Lord drains the life force of his victims, healing himself for 75 health per target. 25 second cooldown.
Fills your forces with a lust for killing. For 15 seconds, every time your infantry units attack in close combat, allied infantry in radius 25 have their damage increased by 2% for 15 seconds. 70 second cooldown.
Sacrifices a friendly infantry model to spawn a squad of temporary Bloodletters that do 50 dps heavy melee damage. These daemons will remain so long as they have energy, which drains over time. 60 second cooldown.
After a 4 second delay, creates a horrific rift to the Warp for 15 seconds. Units in radius 12 of the rift are subject to 25 heavy melee damage every second, while those in radius 5 trapped within the Warp itself take an additional 200 heavy melee damage per second. Every second there is an 80% chance an infantry unit in radius 30 of the rift will be lashed by unholy chains, pulled into the abyss with ability knockback. Those escaping the profane circle are not yet safe, as the tainted shards that erupt from the ground around the rift also do 7 heavy melee damage every second to non-building targets in radius 5. 120 second cooldown.
Performs a sweeping strike, doing 20 melee damage and ability knockback to all enemy infantry surrounding the Chaos Lord in radius 10. 30 second cooldown.
Lashes out in the specified direction with a destructive strike, dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 12.5. 40 second cooldown.
Looses 5 orbs of empyreal flame at the target area. These orbs detonate on impact, doing 35 pvp flame damage and weapon knockback in radius 6, leaving smoldering residue that deals 3 flame DPS for 15 seconds in radius 10. 60 second cooldown.
Grips an enemy infantry model with an invisible force for 6 seconds, draining the life from them and doing 60 piercing damage while healing the Chaos Lord for 120 health. The Chaos Lord is immobile while the target is held with weapon knockback for the duration. 30 second cooldown.