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Ogryn are elite Imperial Guard units in Dark Crusade. They are essentially human slugga boyz: large, better at melee than ranged combat and able to soak up lots of damage. The key difference is numbers: Ogryn have a max squad size of 7 and a hardcap of 1.

They are produced at Infantry Command with the Ogryn Quarters upgrade.

Description[]

  • Heavy Infantry.
  • Powerful melee attack.
  • Strong ranged attack but highly inaccurate.
  • Can take heavy punishment.
  • Effective against Infantry and Heavy Infantry.
  • Large size requires them to use two slots in transports and building garrisons.

Strategy[]

Ogryn are big, tough, and slow, built to counter other races dedicated melee units. They are best used with a priest who can make them temporarily invulnerable and immune to morale damage.