Ogryn are elite Imperial Guard units in Dark Crusade. They are essentially human slugga boyz: large, better at melee than ranged combat and able to soak up lots of damage. The key difference is numbers: Ogryn have a max squad size of 7 and a hardcap of 1.
They are produced at Infantry Command with the Ogryn Quarters upgrade.
Description[]
- Heavy Infantry.
- Powerful melee attack.
- Strong ranged attack but highly inaccurate.
- Can take heavy punishment.
- Effective against Infantry and Heavy Infantry.
- Large size requires them to use two slots in transports and building garrisons.
Strategy[]
Ogryn are big, tough, and slow, built to counter other races dedicated melee units. They are best used with a priest who can make them temporarily invulnerable and immune to morale damage.